OpenGL ES to Metal translation library’s development blog 1

Recently, I’m working on an open source project that translates OpenGL ES draw calls to Metal draw calls on Apple platforms (iOS & macOS). It is a fork of Google’s ANGLE project: https://github.com/kakashidinho/metalangle. This project is named MetalANGLE for now. Inspired by cross-API translation libraries such as MoltenVK (Vulkan to Metal), DXVK (DirectX to Vulkan), etc. that became increasingly popular recently. Though I think MetalANGLE won’t be as popular as those projects since many people have moved on from OpenGL by now.

There were many reasons leading me to start this project:

  1. Apple have deprecated OpenGL (ES) on their platforms and urge everyone to use Metal instead. Hence, developing a translation layer to convert OpenGL draw calls to Metal would help cross-platform apps (some of which might have been developed long ago) survive future removal of OpenGL from Apple platforms.
  2. Apple’s native OpenGL performance has become noticeably slower after recent OS updates. I don’t know the exact reason, but probably because it has been deprecated and they don’t allocate much resource to maintain or update it anymore.

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