Update 2022: I am now a Google employee.
September 2020: I recently received a Google Open Source Peer Bonus award for my work on ANGLE/MetalANGLE project translating OpenGL ES to Metal.
Full list of winners has been updated here: https://opensource.googleblog.com/2020/10/announcing-latest-google-open-source.html
Several years ago, ANGLE was created to bring quality OpenGL (ES) implementation to Windows by translating GL draw calls & shaders to DirectX – a Microsoft proprietary graphics API. I came across it and was very impressed. Now I am contributing to it, this time doing the same thing for macOS/iOS, translating the graphics calls to Metal – Apple’s own API.
This project has brought me the most fun these days.